Technical Level Designer
Ubisoft
Sofia
Additionalinformation
Additional Information
We offer
Multicultural & friendly working environment Working with the best professionals in the games industry on AAA video games Flexible working hours & additional days off Private medical health & dental care Employee assistance program Learning & knowledge sharing programs International trainings & conferences Top location next to Borisova Garden Park Public transport card & food vouchers Gifts for special occasions Free games & game dev merchandise Memorable parties & teambuilding events
HOW TO APPLY Please send us a copy of your updated CV in English. If you have a portfolio, please include it with your application. All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted.
Companydescription
Company Description
Founded in 2006, Ubisoft Sofia celebrates 20 years as a leading AAA studio, now home to over 220 professionals. Part of Vantage Studios, the creative house behind Assassin’s Creed, Far Cry, and Rainbow Six, the team in Sofia has contributed to 22 titles across major platforms. A longtime Assassin’s Creed partner, the studio has contributed to the creation of iconic entries including Black Flag, Origins, Valhalla, Mirage, and Shadows, while also leading key projects such as Liberation and Rogue. Ubisoft Sofia continues to shape immersive experiences through creativity, expertise, and innovation.
Jobdescription
Job Description
Your role
As a Technical Level Designer you will create and implement system design elements into the game. You will act as a technical reference and serve as a bridge between tech and design.
Your daily adventurePARTICIPATE IN THE PROTOTYPING AND PRODUCTION Of technical elements of a feature HELP THE LEVEL DESIGN TEAM KEEP THE BALANCE Between technical constraints and creative vision
PARTICIPATE IN THE DATA OPTIMIZATION PHASE OF THE PROJECT And validate the Level Design Team’s compliance with technical constraints
CREATE GAMEPLAY METRICS And ensure that they are kept by the team BE A TECHNICAL REFERENCE TO THE TEAM By understanding, applying and creating best practices PROACTIVELY PROVIDE FEEDBACK AND SUGGESTIONS On improving tools and methods COLLABORATE WITH ALL TEAMS On creating, testing and implementing new gameplay features DESIGN AND IMPLEMENT MORE COMPLEX, ABSTRACT OR TECHNICALLY CHALLENGING ELEMENTS Which impact the entire game
Qualifications
Your skills
KNOWLEDGE Familiarity with game engines such as UE5, UE4, Unity, etc. is a plus Strong attention to detail, adaptable, proactive, and autonomous Good analytical and problem-solving skills Ability to clearly express ideas, both spoken and written
DRIVE AND ENTHUSIASM Curiosity and drive to understand how things work Eagerness to learn
COMMUNICATION SKILLS Collaborate effectively with other team members Good level of English
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